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![]() ![]() They do this endlessly, mocking the player's inability to escape the constant loop of killing zombies to level up so you can kill higher level zombies. Neither is particularly interesting in what it does, as NPCs stand in place and repeat the same two-second animation. No matter who you choose, a majority of the action in-game revolves around first person melee combat where you swing various objects to whittle away a zombie's health, gain experience points to level up your skill tree, collect items to craft/repair weapons, and collect special items to fulfill side missions. ![]() In both games, you select a character with his or her own special focus, be it sharp and blunt weapons, or firearms. Gameplay in the first game has been changed in some ways to better match the advances made in Riptide, and while appreciated, both also share art assets such as the icon when you hold X to open a door, or the audio for a character's biography. The second picks up directly after the first, as you escape only to end up on another tropical island without the resort aesthetics. In the first game, the setting was a tropical resort getaway for the young and rich. In both Dead Island and Dead Island: Riptide, you take the role of one of four survivors who are immune to the zombie virus infecting the tropical island. Underneath the shiny new textures and engine lies the same game you may have already played a couple years ago. ![]()
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